![]() You probably won't pick up the game for the story or voice acting, but because there's a large amount of both for a game this size they warrant discussion. However, the game is great with checkpoints and never penalizes you too severely when you die, and the reward of a massive explosion that occurs when you finish the stage's final boss makes your victory especially satisfying. There were a few occasions that didn't feel fair, as you need exhaustive repetition to figure out what you were supposed to do. Many enemies are charming in their presentation and reminiscent of days past several enemies and obstacles directly reminded us of past Mega Man games, in a good way there's even a section with spikes that drop from the ceiling a la Mega Man 2 for the NES.īoss battles are engaging and exciting, simple yet enjoyable – for the most part. You remain on your toes throughout the entire campaign, and the game never overuses any one enemy type. Environmental tools like a swinging trapeze that propels you forward do a great job of keeping everything feeling fresh.Įnemy design is consistently interesting and varied. The mechanics remain solid throughout the game, though there are some frustrating moments when using characters other than Lilac – the game feels like it was built for the dragon girl. Stages stay novel through the use of different environmental puzzles and patterns, and the recurring need to switch between fast and methodical gameplay helps to mix things up as well. It's energetic and upbeat enough to keep the blood flowing, but not so much as to wear you out the invincibility tune is particularly noteworthy. Not to be outdone, the music flows with the action it has just the right amount of pace, blending impressive drive with light-hearted nuances and melody. The GamePad allows for off-TV play, and the visuals looks stunning even on the portable screen. ![]() Occasionally Carol blends into the background, but that doesn't break the aura. A surprisingly serious opening cinematic quickly transitions into gameplay, and bright vibrant colours soon dominate the screen. The art direction oozes charm from the second you start the game. This isn't an issue when playing the extra stage exclusive to whichever character you select, but it can be frustrating when playing through the rest of the main stages. Regardless of who you're playing with the movesets feel solid, though on occasion it seems like certain situations were built with specific characters in mind. The other characters have very different toolkits Milla, for example, substitutes the formation of a block that she can throw at enemies in place of a spin attack. She also has a short range attack, and can execute an uppercut from the ground or a downward kick from the air. You can perform a multi-directional dash attack which is limited by an action gauge the cyclone attack also takes a small part of the gauge as well. ![]() Lilac is your default character (the "Sonic" character of the game), a charming dragon girl that exclaims a pleasantly enthusiastic "Cyclone!" during her gliding spin attack in the air. Two additional characters (Spade and Torque) are set to be released later this year as free downloadable content. Each character has a fairly limited move set but they are ultimately satisfying and unique, and you have to think differently depending on which one you choose. You are eventually allowed to pick from three characters – Lilac the Dragon Girl, Carol the Wild Cat, and Milla the Basset Hound – and this adds considerable replayability to the experience. You can select Adventure (stages with cutscenes), Classic (just stages, no cutscenes), or time trials. There aren't many game modes available, but what's there is solid. More than the sum of its parts, Freedom Planet is just plain fun. Fast-paced action is balanced with platforming segments, and the music serves as a perfect complement to the frantic setting. The art style consists of a gorgeous colour palette that results in pixel art that jumps off the screen. Freedom Planet boasts colourful characters whose story extends past a bland cliché of catch phrases. Yes, Freedom Planet feels like an old-school 2D Sonic game, but thankfully it manages to overcome some of the hurdles that bog down the blue hedgehog's classic Sega games.
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